Whoever wins in the match against the last two people wins the challenge. Listening skills, communication, and memorization are all the skills needed to win this game. To prepare for this activity, have students write down one special fact about themselves and collect each fact. Give students a set amount of time to find a partner and a set time to talk to that partner.
After every student has paired, bring everyone back together. Students will guess who the special fact is about based on the conversations they had with each student. Whoever matches the most facts with the correct students win. Students complete a task while looking for common interests. Pick one student to start the connection. The student stands with one hand on the hip and then speaks a statement about himself.
Any student who shares the same statement will appear and establish contact with the student. Next, the second student shares a statement and so on, until everyone is standing in a straight line connected by the arm.
Students have to strategize a way to get over the electric fence while staying connected. Tie the two chairs together with rope. The string should be about 3 feet off the ground. Break students into groups of 3 or 4. Give students a set amount of time to figure out how to get over the fence.
Learn more: Book Widgets. Groups will have to solve clues to figure out how to escape the room. Create a set of different clues around the classroom.
Groups will go around the room searching and solving the clues that will lead them to victory! Divide your classroom into two groups and assign students to each group. Use ropes to set boundaries for each group. Start by moving the rope to reduce the student's standing space.
The objective of this competitive activity is for students to find a way to stay inside the boundaries as it shrinks. The group that finds a way to stay in the smallest space wins!
Pair students and instruct them to sit back-to-back. One student will instruct their partner to draw a picture. When the timer goes off, students will compare their pictures to see how well their partner was listening.
Falling trees is a game of trust. One student stands in the middle of a close circle surrounded by classmates. The student stiffly falls forward or backward, as the student falls one of his classmates catches them and pushes them to the other side of the circle.
The goal is not to drop the tree. Build a story is a creative way to get students to work collaboratively. This activity is great for kids over the age of 7 to develop their interpersonal skills. Teams will work together to write a story. Each student will be responsible for building a different part of the story. Stories can be shared once they are finished. Learn more: Everything Mom.
This is activity is harder than it seems. Students have to figure out how to cross a line, but the catch is they have to cross the line all at the same time. Communication, patience, and strategy are needed to complete this task.
Karaoke is a team-building activity! Students are split into groups and they have to pick a song to perform. Creating dance routines, assigning roles, and adding props are fun ways to bring this activity to life. Create clues and pick a theme for your murder mystery. Assign characters to students and encourage them to dress the part! This is an indoor team-building activity that can be done throughout the year to reinforce community dynamics. Pair students and tell them they have 3 minutes to find something in the room to gift to their partner.
Students have to find a gift and find a way to wrap it in 3 minutes. The person that finishes the fastest wins. Students have to build a standing tower using a deck of cards. Students can get creative with the structure of their towers, but the only rule is that they can only use cards! Learn more: Feel Good Teaching. All you need for this activity are cups, rubber bands, and string. Stack the six cups only using the strings! Each student will be given a cup with a rubber band and string attached to it.
Each student is responsible for stacking their cup using only the string. The first team to finish wins. Learn more: Ms. Sepp's Counselor Corner. Students work together to build a bridge using straws, popsicle sticks, and tape. Melissa is a passionate minister, speaker and an ongoing learner of the Bible. She has been involved in church and vocational ministry for over 18 years. And is the founder of Think About Such Things.
She has the heart to equip the saints by helping them get into the Word of God and fall more in love with Jesus. She also enjoys family, cooking, and reading. Read More…. I accept the Privacy Policy. There are so many firms that have been using team-building activities to increase their employee's productivity and reduce conflict.
You can either hire someone to help you with it or do it on your own. I liked how you mentioned the human knot builds communication and teamwork skills. My wife wants to play some games that will help bring our kids closer together.
I'll be sure to let her know that the human knot could be a great game to play to build communication and teamwork. Group of happy and diverse volunteers. Melissa Tumino. Click here to cancel reply. Team Leader Wednesday 28th of April Divide students into groups of between four and six people. Have the students in each group stand in a straight line with their right hand on the shoulder of the person in front of them and their left leg forward so that the person in front of them can hold their ankle.
The group then sees how far they can hop along together without toppling over. Once groups get the hang of hopping, you can hold a competition to see who can hop the farthest or longest. Source: Nick Cornwell. This hands-on group challenge is an exercise in patience and perseverance, not to mention a total blast!
Decide how many students you want in each group and tie that number of strings to a single rubber band, making one for each group. Each person in the group holds onto one of the strings attached to the rubber band, and, as a group, they use this device to pick up the cups by expanding and contracting the rubber band and place them on top of each other in order to build a pyramid. See detailed instructions here. This activity helps students negotiate and work together toward a common goal.
Make a list of tasks on chart paper, assigning a point value for each job. For example: Do 25 jumping jacks 5 points ; make up a nickname for each member of the class 5 points ; get every person in the class to sign a piece of paper 15 points ; form a conga line and conga from one end of the room to the other 5 points, 10 bonus points if anyone joins you ; etc.
Make sure you list enough tasks to take up more than 10 minutes. Divide your students into groups of five or six and give them 10 minutes to collect as many points as they can by deciding which tasks from the list to perform. You need a large open space for this game. Have students spread out and guide them through a few rounds of forming letters with their bodies.
Start with two-letter words, then three, then four. If students want a challenge, come up with a phrase that will take the whole class to complete. Form groups of between three and five students. One person from each group the finder steps out of the classroom. The rest of the group picks an object for instance, the pencil sharpener in the classroom for the finder to find.
When the finder comes back in, they begin walking around the classroom in search of the object. The others cannot say anything, but they can give hints by using applause to lead the finder in the right direction. If the finder is far away from the object, the group will clap slowly and softly. When the finder gets close, the group will applaud faster and more loudly until the finder picks the correct object.
Divide students into groups of four. Set out four or five objects in front of the lines, such as cones, foam blocks, or balls. The goal of the game is to collect as many objects as possible by moving the caterpillar forward.
To move forward, the last player in line steps into the hoop with the player in front of them, picks up their empty hoop, and passes it overhead to the front of the line. The front player then places the hoop on the ground in front of them and steps into it. Every player then shifts forward, moving the caterpillar. The game ends when there are no more objects on the ground.
Find more detailed instructions here. Divide the class into teams of six or eight. Provide each team with a large bedsheet or tarp that has several slits cut into it, and have students hold onto the edges and spread the sheet out so that it is tight.
Place a golf ball in the center of the sheet. Students must work together to maneuver the ball around the sheet without having it fall through one of the slits.
Mix up teams and start over again. For this activity, you will need a few jump ropes. Divide students into groups of six or eight. Now have all the members of each group get into their lifeboat. This should be easy the first time. Then have all players get out and reduce the size of their circle by one foot. Again, all players need to get into the boat. Repeat this process, making the lifeboat smaller and smaller while you watch your students come up with creative solutions for making sure that everyone fits safely inside their boat.
Divide your class in half and have each group choose one pretzel maker and two unpretzelers. Direct the unpretzelers to turn their backs. Have the rest of the students in each group form a circle and hold hands. Once they are sufficiently twisted, call the unpretzelers over and have them try to direct the students with words only in order to detangle them.
Students cannot drop their hands at any time. The first team that successfully unpretzels their group wins. This activity encourages creative problem-solving.
Pick four or more different objects, such as a coffee can, a potato peeler, a knit hat, and a book. Split students into even teams. Now present a situation where each team has to solve a problem using only those objects.
These scenarios can be anything from students are stranded on a desert island and must find a way to get off or survive to students must save the world from Godzilla. Give the teams five minutes to figure out an original solution to the scenario, including ranking each object based on its usefulness.
When the five minutes are up, have each team present their solution along with their reasoning to the class. This game is all about focus and energy. As students pass the energy across the circle in the form of a Zip, a Zap, or a Zop , they make eye contact with the person they send the energy to and work together to keep the rhythm going. To pass the energy, have students put their hands together in a teepee in front of their chest. To make sure everyone is picked, students can put their hands down at their sides after their turn.
This team-building game will teach your students that even though they may be different in many ways, they are still connected to one another. Gather in a circle, standing or sitting. The game begins when the first person, holding a large ball of twine, tells the group a funny or embarrassing story about themselves. Once they finish, they will hold onto the end of the twine and throw the ball to someone else in the circle.
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