Donkey kong game nintendo 64


















You must be logged in to post a comment. Rate this! Click on a star to rate it! Share this with others. This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Leave a Comment Cancel reply You must be logged in to post a comment. F1 F3. The Training Barrel that teaches you how to swim has one more function: since Krusha dies instantly when he touches water, he gets to learn how to put on a Kong Mask, a powerup inspired by the character caps in Super Mario 64 DS. The other three Training Barrels are unchanged from the original game. Once Krusha completes all four barrels, he gets to learn the Simian Slam so he can leave.

Krusha eventually finds a switch that creates a bridge to K. Lumsy's island, and thus allows him to return home. However, in the process, he feels sympathy for K.

Lumsy's plight, and lets himself get suckered into a quest to free K. Lumsy from his prison. For the most part, the game is the same as the original. However, the addition of Krusha as a "sixth Kong" has changed several things around. Either way, you must venture out into open, vast levels similar to those found in Super Mario Your objective in every level is to obtain Golden Bananas among other collectibles. Only Krusha is available from the start, but the five Kongs, DK, Diddy, Lanky, Tiny, and Chunky Kong, are eventually freed and become available during the adventure; you can use Tag Barrels, located throughout every level, to switch between them.

All six characters are required for completing the game because each of them must use their unique abilities to recover the Golden Bananas. There are 30 Golden Bananas in every level, and each character has five Golden Bananas to obtain.

The gameplay is heavily based upon item collection, and each level has multiple items for each character to collect. Many of the collectables including Banana Medals, Banana Coins, Bananas, and Blueprints are of a certain color, and can only be collected by a Kong specifically associated with that color:. At Cranky's Lab, the Kongs can purchase a potion to learn a unique ability.

At Funky's Store, each Kong can purchase their own weapon that fires a certain type of ammo. Cranky offers more abilities to the Kongs in the later levels, and likewise, Candy and Funky offer more upgrades in later levels.

DK Isles is the hub area from where the Kongs can access the other levels. Every level has its own lobby on DK Isles and a portal leading into the level itself. At first, the level lobbies are blocked or inaccessible by the Kongs. To unlock a level's lobby, the Kongs must use a Boss Key to open a padlock of K.

Lumsy's cage. This results in K. Lumsy happily celebrating and creating a tremor that unlocks access into a lobby with the exception of the first level, Jungle Japes, which is accessed after Krusha agrees to help K.

In every lobby, B. Locker prevents the Kongs from entering a level unless they have at least a certain number of Golden Bananas to meet B. Locker's requirement. The later levels require the Kongs to have more Golden Bananas in order to enter. A boss appears at the end of every level and is only accessible by way of a Troff 'n' Scoff portal. Here the Kongs feed Scoff with a certain number of bananas, and as Scoff eats them, he progressively becomes larger.

Eventually Scoff becomes large enough for Troff's platform to be raised up to the key for Troff to unlock the door leading to the level boss. Each boss can only be fought by a certain Kong, whose face appears on the door just before the battle. The boss battles are constructed around the designated Kong's abilities. After that Kong defeats the boss, the Kongs obtain a Boss Key.

The game also features Animal Friends. To use them, a specific Kong has to jump into their crate. See their section for more. Troff 'n' Scoff. Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions. Found in every area of the game except Creepy Castle and Hideout Helm. Cranky has seemingly taken up science as a hobby, and in his lab, the player can buy different potions in exchange for Banana Coins to learn new techniques and abilities needed to progress throughout the game.

Also, if the Kongs visit Cranky at his lab with at least 18 Banana Medals, Cranky allows them to play one inning of Triple Play , the very first game St. There are three kinds of potions that are available for the Kongs and each type of potion gives them a different ability. The types of abilities are as follows:. There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.

Funky's Store is a shop owned by Funky Kong where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit Banana Balloons.

Initially, the Kongs can have 50 rounds of ammunition, but this amount increases when the Kongs buy Funky's upgrades.

The prices of his upgrades are as follows:. Candy Kong owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. At certain points of the game, Candy also gives the Kongs an extra melon we'll spare you the jokes Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible.

The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch Candy's Headphones to replenish their instruments' energy, or visit Candy herself. The instrument, however, does not lose any energy if the Kongs play it when they are standing on a Music Pad. Inspired by the playroom in Super Mario 64 DS , this mode lets you play the various bonus stages over and over again and even allows you to play them in multiplayer for a high score.

After you've "unlocked" a bonus stage by playing it for the first time and getting the Banana, visit Swanky and pay 5 Coins to play an ultra-hard version of the stage. Beat this stage and it becomes available in Multiplayer, under the "Bonus Room Blitz" option which itself plays precisely that theme when chosen.

As you progress, you'll find Kasplats holding blueprints. Go to Snide's H. There are a total of 48 blueprints in the game, 6 per world along with 6 in DK Isles. Unfortunately, you don't get a "true" reward for turning them all in this time thanks to Swanky Kong taking that part of Snide's job; however, you do get to roam freely around his building and may find some Easter eggs. In addition, collecting blueprints increases the amount of time that the Kongs have to complete the final world, Hideout Helm, by one minute per blueprint collected, to a maximum of 60 minutes.

Wrinkly Doors are found in the lobby of each level excluding Hideout Helm. As the name suggests, Wrinkly Kong will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level.

It wouldn't be a DK game without a jungle. DK himself is imprisoned here, however. The main enemies include Gnawties and Zingers. There are also several dark tunnels in the jungle, connecting the various areas.

The boss of this level is Army Dillo, and he is fought by Krusha. Located in a group of ancient temples in the middle of the desert, Diddy and Lanky Kong can be found here, in different temples. In the outside area, there is a constant sandstorm, but it doesn't affect gameplay. There are also several "rivers" of ultra-hot quicksand that damage the Kongs should they touch it.

The boss of this level is Dogadon, and he is fought by Diddy Kong. Another notable resident is Kroc, found in the Five-Monkey Temple and ready to shoot the Kongs dead when they get his Bananas. Tiny Kong is imprisoned in this unsafe, poorly-run toy factory owned by the Kremlings. Many rooms contain machines and boxes, along with challenges for each Kong to face. You can even play a full copy of the original Donkey Kong arcade game here a rare instance of the original arcade version being re-released until , possibly thanks to a lawsuit Nintendo had with Ikegami Tsushinki once , and must do so for a Golden Banana and the Nintendo Coin.

The boss of this level is Mad Jack, and he must be defeated by Tiny Kong. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier DKC games are found. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from Glimmer, who illuminates the area for them. Tiny Kong can also meet a Mermaid, who has lost all of her pearls and asks Tiny to find them.

The boss of this level is Puftoss, and he is battled by Lanky Kong. Apparently originally intended to appear in Banjo-Kazooie as "Fungus Forest", this level is set in a vast forest area with many mushrooms and several wooden barns. The main gimmick in this level is the giant cuckoo clock located in the center of the forest which can change day into night; this would be the last St. The draw of this gimmick is that some areas are only accessible in the day or at night. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong.

A huge cavern with several icy crystals. There are also rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. Kroc's back, now shooting the Kongs if they fail specific challenges. But the main gimmick is the giant Kosha at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs.

The boss fight of this level is a rematch against Army Dillo, and he is fought by DK. This is a huge, medieval castle floating above the clouds in the sky.

The outside consists of several grassy and wooden platforms with enemies such as Dry Kritters and Koshas. The castle consists of several haunted rooms. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues.

The castle also has several underground catacombs. The boss of this level is King Kutout, and he can be fought by all the Kongs, although only Krusha is mandatory. Rool's throne; this is where the Blast-o-Matic is located. As soon as the Kongs enter this stage, a timer appears on the bottom of the screen, indicating how much time the Kongs have to shut down the machine before it destroys Donkey Kong Island.

Depending on how many Blueprints the Kongs collected, the amount of time increases. The default time is 12 minutes, and each blueprint given to Snide adds one minute to the timer for a maximum of The machine must be disabled by completing minigames with each Kong, thus disabling the machine by sections. Dice, Sir Domino, and the Super Block. As in the original game, as you collect Banana Fairies, the Mystery option will be unlocked in the main menu, giving you the following things:.

Many beta elements from the original were retained in this game. Some were actually used, however. Almost all glitches in the original were fixed. This actually required a partial recreation of the game from scratch, due to a problematic programming practice Rare used in the original using the game's inconsistent framerates as a feature.

The end result is that this game wasn't a porting disaster like the Wii-U Virtual Console release. Original Content. Explore Wikis Community Central. Register Don't have an account? Donkey Kong 64 DS. History Talk 0. Clair Publications Do not edit without the permission of User:Alexs unless you are correcting spelling or grammar errors, a bad translation, or an egregious factual error.

This article needs better pictures. Categories St. Universal Conquest Wiki. Super Mario 64 DS. Super Mario Sunshine Deluxe. Japan: July 9, Everywhere else: July 31, In this game, Krusha is the starting character. Originally a staunch supporter of the Kremling Krew, he finds himself further and further pushed from this as he unwittingly immerses himself in the Kongs' side of the conflict and begins to see their side of the story.

Players can control all five Kongs in eight individual levels as well as a greater world map, a multiplayer mode, and several minigames. Donkey Kong 64 was one of only three Nintendo 64 games to require the Expansion Pak, which provides 4 MB more RAM for enhanced graphics and more expansive environments, as well as to fix a game-breaking bug.

The game was well received by critics upon release, and went on to become a Player's Choice title. There are two components for playing a n64 Donkey Kong 64 game on your PC. The first component is the emulation program which can imitate the n64 OS and software. Step 1: you can start by downloading a reliable and bug free emulator. Once you have finished downloading Mupen , extract the downloaded. After, double click the mupen Your emulator will now be ready to play Donkey Kong



0コメント

  • 1000 / 1000