Hack game bookworm adventures deluxe


















It takes the same basic Puzzle game minus the Fire Tiles and incorporates it into an Adventure game, with the same Level Up system, only this time the Leveling Up is done to your character: Lex, the green worm. In this way, it's sort of like an RPG. Making words has a much different effect in this game.

There's a 4-by-4 grid of letter tiles for you to use to make words, and they will fill up as you use them. If you ever have trouble creating words, you'll eventually have use of the "Scramble" button, which refreshes your tile grid at the cost of ending your turn. Instead of giving you a Score or whatnot, words hurt the enemies you encounter, removing Hearts from their Life Meter.

How much damage you do is dependant on several factors: 1. Word Length minimum 3 letters allowed 2. Letter Value dots in the corner; check out the tile section for more 3. Lex's Attack Power read on for more info 4. Note that this does NOT factor in attack power, items, or Gems; just base amounts. You'll also gain Experience that fills your Level Up bar. When your Level Up bar fills all the way, Lex will level up and receive an increase to one of his three attributes: 1.

Health - Lex's Heart meter. Each level up increases it by one Heart. Attack - Lex's damage power. Also increases a little with every fight. Defense - Lex's damage resistance. Appears to only increase by level-up. There are many items and treasures available for Lex to use to help win, but it's a given that you won't always do so. If Lex is ever defeated in battle, you'll be forced to start that level all over again. Not all is lost! You will keep any potions you might have had remaining, you will not lose any Experience Points you gained for your Level Up meter, and you will immediately have the chance to replay any of Moxie's Mini-Game huts you've found on the map to earn some Potions and Gem Tiles.

Each level features up to 7 monsters, the last of which being a Boss Battle note that there are a few exceptions, such as the Hydra fight. Each Boss is guarding a special Treasure that Lex will take with him on his journey. Conquer all the Books and defeat all the enemies to win the game! There are a few unlockables you'll get throughout your journey: 1. The best thing you could have is a lot of Gem Tiles, as they give helpful Damage Boosts to your words, as well as having secondary effects.

However, monsters can also mess with your tiles, and all of their effects are detrimental. All brown tiles with black letters on them, and little dots in their corners to indicate their values. Think of the normal Bookworm or Scrabble, only their values were numbered.

A letter's value is dependant on how hard it is to use that letter in a word; the harder it is, the more valuable the letter. GOLD - The highest scoring letters. Here is a reference for which letter falls into which category: 1. Check this out here: 1. You won't see them at the very beginning of the game, but they eventually will become available for use and abuse. They are received automatically by spelling very good words 6-letter words and above, or less if using certain treasures , but they can also be won in Moxie's Mini-Games, or by overkilling enemies the more damage you do past what they have left in health, the better gem you get.

Note these are listed by rarity. RUBY - Red. They are all very detrimental and can especially hurt if you lack any Blue Potions, or are inflicted with Power Down. Some enemies you encounter will have nothing BUT tile-hurting attacks! Watch out. All Damaged Tiles will revert back to normal after a certain amount of turns, which usually varies by enemy. You'll also get a variety of useful items throughout the game that will prove absolutely essential to your victory over the forces of evil.

The Diamond Gem tile also will confer to you 1 of every potion when used. Using a Potion does not end your turn, and can be used during Stunned or Petrified states. Heals Lex for a two Hearts of health. Gives Lex a Power Up for 1 turn. Heals bad effects on Lex and the Grid. They are not "used" like Potions are; they are either always in effect, or automatically trigger when certain things are done. They can do a variety of things to help Lex out, such as: 1.

You can only bring three treasures with you into any given Level. Lex will generally give you a good idea of what to bring along or you could just check out the walkthrough , but ultimately, it's all up to you! I will cover each and every treasure you receive in the Treasures section of the FAQ. Yes, there are many different things enemies can do to you on top of just normal damage. You can do a few of them to enemies as well using Gem Tiles, but in the end, the enemies have way more on the table to throw at you.

Always be wary of these things, and try to make sure you have countermeasures! Blue Potions can heal you of ailments, and some Treasures give you the ability to attempt to resist the ailments from affecting you at all. Green Potions can also negate the Power Down status. I will list the ailments in the order you encounter them in the game: 1. BURN - Does a small amount of damage each turn it lasts. STUN - Forces you to lose one turn. Enemies usually damage Lex with attacks that inflict status ailments, though the damage is usually minimal compared to what the ailments can do over time, unless the ailments are paired up with a Normal Attack.

Some ailments can be combined, or paired up with Tile Attacks! That being said, there are some other ways besides ailments that the enemies can mess with Lex, or the Tile Grid, or even boost themselves! Again, these are listed in the order you encounter them in the game: 1.

Damage varies. Lots of stuff, right? And remember, it can all be combined! For example, Regenerate is often paired up with Power Up in several enemies, which can be a sick cocktail if you're not prepared. But even with all this stuff, is there more you can do besides unleash poisons and burns?

Well yes! There's one thing some enemies will possess at various stages in the game: 1. Examples from early on in the game are spelling "metal" words, or "bone" words to do extra damage to enemies.

Pay close attention to Enemy Lore at the bottom right of the screen to see if they have a weakness, and to see what all their attacks will do to you! Always be prepared! If you've got more to add, feel free to contact me! Take control of the worm Lex and battle across various storybooks to rescue the damsel in distress! There's not a whole lot of strategy to this game, other than to try and spell big words, and what three treasures to bring along with you into each level. So this won't be a fully-detailed move-by-move walkthrough like a lot of games may have.

Instead, this will detail each of the levels in the game, what monsters you will fight, and what treasures would be good to bring along. I'll also tell you what happens along the way, such as plotlines, when Mini-Games pop-up, what treasures you get, and all that sort of stuff.

In essence, this is a glorified monster listing, cause that's practically all I can do for a walkthrough as far as this game goes! It's too much hassle for some essentially useless information. The Tome of Knowledge, unlocked after beating Book 1, will show off every monster you've encountered, and provide the flavor text.

Then comes any closing notes about the chapter, such as storyline happenings. There won't always be closing comments. Codex shows him a book of Greek tales, the table of contents, which suddenly vanishes, only to be replaced by a message: "Please help me! With his Magic Pen, of course! Lex doesn't get much time to discuss it before he's sent inside to become a hero. Before Lex lies the land of one-eyed giants and adventure!

The Level Up bar will appear in this Chapter as well, and you will level up directly before the boss. Will you survive Poseidon's wrath? Another Level Up will occur before the boss. You should also get your first Red Potion just before him. It is said that Circe's enchanted beasts strike with unusual force! Another Level Up should occur right after the boss. Power Up is very prevalent here, which Cassandra and Lex will notice. Codex chimes in afterward to compliment Lex's progress, and to warn him of the underworld's peril.

Circe warns that your tiles will come under attack! You should get your first Blue Potion in this level. Take a moment to gander at them and learn their effects. Before Lex lies the Minotaur Labyrinth. Within the maze await especially poisonous and stunning foes. Your first Treasure upgrade. In addition, Hephaestus grants you a free Amethyst Tile to start the chapter off.

There will be no rest between each head, so be wary! But since it is only one fight, you cannot heal in-between heads, and if you down a head on your attack, the next head gets an attack when it pops up. Thankfully they're not very hard. Codex appears again, and worried for Lex's safety tries to pull him from the book. But Lex refuses, and wants to fight on to the very end. However, these beasts are weak to special categories of words.

Spell 'metal' words for even more! Cassandra will also mention the special "active power" of the Hand of Hercules. He and his minions employ the powers of poison, plague, and nature!

It debuts here, and Cassandra warns you. She doesn't tell you about Life Leech also debuting too, but Lex already saw it himself. Codex speaks, and remarks on the find of Aegis of Athena. He also warns Lex about the final level, which contains statues of many great heroes. Lex correctly surmises that they didn't begin as statues Cassandra is imprisoned deep in the temple. One would be wise to prepare for the denizens' many petrifying attacks. But even though the gorgon is gone, she senses a darker presence, that drains essence.

She warns Lex to go no further, but before she can reveal who the enemy is, the enemy appears in the form of a giant floating red cloak, and snatches her away. The Professor believes the enemy who "drains essence" must be Dracula.

Dracula is very powerful, but he knows of a weapon of awesome power that Lex can use to stop him. Without any hesitation, Codex uses his pen and sends Lex into the next book, Arabian Knight.

He is, of course, puzzled. He reveals that a band of thieves has taken her prisoner in their hideout, and only he knows the password to get in! Lex follows him on. Lex mistakingly believes he's talking about Cassandra. And a very easy boss, to boot. The boss will regenerate its health 4 times, so it has to be defeated 5 times to win the Chapter.

Solving each of its riddles instantly downs all its health, so you only really need to spell 5 words total! The tiles that provide you with the answers should always drop. If you don't want to solve them, then you can just fight it normally. I've put the answers to the riddles in Section 8D of the FAQ, so look there in case you're totally stumped.

I face my brother, he faces me. Sometimes twinkle, sometimes beaming. At our sides two more I see. Never indoors, but yet the ceiling. Together we make room for thee. What am I? Despised I am by knave and liar. Five apart and we are weak. After me the wise inquire. Five together havoc wreak. I rise above all death and fire. Unguarded, I escape. Death in excess, death without slake. After the win, Lex meets Sinbad, who asks Lex to join his crew. Lex doesn't quite say yes, but Sinbad takes him along anyway.

Damn pirates! Sinbad almost doesn't seem to know they are pirates, which is kinda funny. Note the debut of Gem Steal. Apparently this always happens, which makes Lex wonder why he sailed with him. The narrator states they wash ashore onto an island where the ground trembles. The narrator reveals that Lex stayed latched in the Roc's talons for forty nights before being dropped in the deepest desert, where he is beset by mirages.

Codex contacts him, querying on his progress. Despite his weirded path, he's headed in the right direction. Murray recognizes Lex, and sends his flying denizens at him.

Lex takes the lamp, despite Murray saying he shouldn't take it. Turns out, he shouldn't have: Lex tries to rub the lamp and wish for the weapon, but finds nothing but trouble! Also, Fortune Reversal is a sick, sick move. This chapter is tough. However, when he wishes he knew what that narrator voice is, he's teleported to a great palace! And compared to a few other chapters before it excluding 9 , this one is actually a nice tough one.

She recognizes Lex's quest as honorable. Cassandra is not there, but the Queen gives him advice on his journey ahead. She grants him the Scimitar of Justice, the weapon he came for. Lex can't reach him in time, but gets there quick enough to jump into the energy himself and also get sucked into the book.

It's the Lexonomicon, a tome of classic monsters. Looks like it's time to rescue both Cassandra and the Professor! Get ready for the ride of your life. The path that leads there, however, is not easy Treasure selection may vary. Just wonderful. Also, you knew the Magistrate was wrong the whole time, huh? Frankenstein, who points him to the Forest of Haunt, thinking Lex is talking about a fanged beast, and not Dracula. The Magistrate was wrong about this place, but so is the doctor!

So combined with the Hand of Hercules, you can rip into them with some pretty good damage. And you'll need to, because this level is ridiculous.

Every single enemy has a move that inflicts Power Down, while healing and powering them up at the same time. I hope you conserved your Green Potions. Go for Garnet tiles! But he doesn't know who Dracula is! He just points Lex to the swamp in the east, unable to help with much else. Losing hope and feeling desperately lost, Lex's morale is shaken.

And when Lex mentions the names "Cassandra" and "Codex," the creature tells him he saw those names on tombstones! After winning, Lex believes all hope truly is lost and decides to crawl into a tomb and die. Four heroes speak to each other then, sensing his strong spirit faultering, and decide to put him through four tests to prove his might. To prove that he is "The One. Time for Lex to be tested by the Fallen Heroes. Their descriptions of the tests are kinda funny when you consider that Lex is just spelling words at them.

All of them have 3-letter immunity via Heroism Aura. Also, is it just me, or is the Huntress harder than the Wizard? I think he's just got 5 hearts and a Regen over her.

Her attacks are a pain. Warrior Hero Fallen Swash. Grim likes to feed on despair, so he lied the entire time. Because Lex is worthy, he will be transported directly there, but he is warned, because Dracula knows of the coming assault, and is prepared for a fight.

Plow through his army! It's freaking tough, isn't it? Don't worry, you'll get the third mini-game soon. As for these beasts, the Unliving attribute grants poison immunity, but a weakness to 'bone' words.

The Frost Attunement is immunity to freeze but weakness to burn. The Fire Attunement is immunity to fire and extra burn damage. Undead is the same as Unliving, but grants 3-letter immunity. There's also plenty of Power Down and Power Up. It's absolutely sickening. But you gotta do it! You're just one level away! Lex will have none of it, however, and the fight is on.

Afterward, Lex discovers Codex, and thinks the robe on his back is familiar. They go to escape, but Lex realizes they left Cassandra. Codex instead reveals that HE has her Off he disappears out the portal, with Lex on his tail! Can anyone survive? Yes, everything. He sent Lex through every Book and every Chapter, having him break every chain of fiction that kept the monsters inside.

Now Codex can control them all. This Chapter is only a boss fight, against Codex's summoned creatures, then Codex himself. And he is HARD! Conserve your Diamond and Crystal tiles if you got'em, and stock up on Blue Potions! This is the ultimate battle! Suffice it to say that Codex is defeated, and all the monsters are sent back into the books. Cassandra is free to go back the books as well, and thanks Lex profusely, telling him that he is now the Guardian of the Great Library!

Lex just can't wait to get to reading some more after the three books. Welcome to Moxie's Mini-Game Hut. These are some very fun word-based puzzle games for you to play throughout the course of the game, and also via the main menu by completing Book 2 to unlock the hut. There's a total of three mini-games that Moxie challenges you at. When played in Adventure Mode, you're given prizes in the form of Gem Tiles and Potions to aid you in your quest.

When played off the Main Menu, you play for high scores that get recorded in the Hall of Fame. You need to guess a 5-letter word, and you have 5 tries in order to do it. You're given just the first letter of the word, and you use the letter tiles at the bottom to fill in the rest, and submit.

If you get any letters correct, their tiles will turn gold. Correct letters that are in the wrong spot will turn silver. Incorrect letters will be shaded out on the game board, and will turn red on the tile board below. You can still select red tiles if it helps you think, but I wouldn't go re-submitting them. In Adventure Mode, you guess a single word whenever you enter the hut.

The quicker you guess the word, the more prizes you will get for victory. You're guaranteed a Red Potion for playing the game, and each row on the game board features another prize. If you guess the word on any row, you'll win that row's prize, as well as every prize below it. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. You can continue playing the game as long as you can.

The game is score-based now, as well. Guessing a word correctly at any given row gives you that row's points, and a new word is started. You play until you fail to get a word in 5 tries, and your total score as well as total correct words are calculated. ROW 2: 5, points 3. Username: Password: Register. Activate account! My forums Cheat book Go to control panel. Search Bookworm Adventures Deluxe cheats:.

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