Gamesrocket, founded in October , offers a large variety of products in the field of interactive and electronic entertainment. A wide selection of PC games and Mac games of many different genres is available for instant games download after the purchase, ranging from current top games to well-known games classics and a huge assortment of MMOs to the increasingly popular casual games.
On sale: DarkSouls Remastered. Experience the genre-defining game, that started it all and get it in our sale. I have read the privacy policy and accept it. This consent can be revoked at any time at the end of each e-mail. Or Create an Account. Create an Account. Minor Outlying Islands U. What's this? Checking "Remember Me" will let you access your shopping cart on this computer when you are logged out Close. Register « Back. Another strategy game, squad-based with a strong focus on tactics.
This game is about medieval European history, so it brings to life four nations and their conflicts. It combines resource management with base building and vast battles. Four playable nations in an extensive single-player campaign inspired by historical events. Intense multiplayer battles. Outstanding visual fidelity powered by Unreal engine 4. Call of War is set in WW2. It is an MMO strategy game in which you can conquer provinces, forge alliances and build up your economy.
In this game, you can have up to real opponents per map. With many different maps and scenarios. Regular updates with new content.
Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate war game of cooperative strategy and tactics. Every action you initiate can cause a powerful and lasting effect across a vast world in a constant state of war.
This game is a sandbox in which every player influences the outcome. Every soldier is one player, and players are the content. You influence the story of the game.
Squad wants to bridge the gap between military shooters and arcade shooters. Prepare for large scale squad-based combat combined with base building.
This is a visceral gaming experience with split-second decision-making in realistic world-scale firefights. Teamwork and communication are extremely important if you want to take out the enemy. You can accompany your friends to many war locations that are constantly changing and evolving. Join millions of players in naval, land or sky combat and choose from thousands of vehicles.
Game modes are divided into three based on support to the player and type of maps and missions played. Players can be in ground forces or may choose to operate planes only in air fights. A lovely, top-down Battlefield with budget graphics. Although this game might seem a bit off-putting, you will fall in love with it once you get a hang of its mechanics and objectives.
A game where you will take control of multiple soldiers and decide the fate of the war with other players - through building fortifications, fighting, or even spying. The purpose of this game is not decided by the game, but by the player. Simple, strategic, epic! Do you know which year this game is taking place? Year In China. Smart AI is also a big plus in this game, it will literally plot to kill you. Welcome to Hearts of Iron 4, here you will be able to put your favorite political ideology into use.
The competitive scene is still very much alive, however, and you'll still find few singleplayer campaigns as good as these ones. Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy. The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution.
Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.
Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ. When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets. It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented.
In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes. The co-operative Last Stand mode is also immense. If you need a 40K fix, we've also ranked every Warhammer 40, game.
Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system. You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer. In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way.
It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick. A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL.
Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.
Obviously you want to wipe out the Vek using mech-punches and artillery strikes, but much of the game is about using the impact of your blows to push enemies around the map and divert their attacks away from your precious buildings. Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you're a step closer to losing the war. Once your power is depleted your team travels back through time to try and save the world again.
It's challenging, bite-sized, and dynamic. As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas.
At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously. You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons.
You can probably only have one. In Sid Meier described games as "a series of interesting decisions. The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses.
Sneaky tactics doesn't come in a slicker package than Invisible Inc. It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught.
It's tricky, sometimes dauntingly so, but there's a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings. First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon.
This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly.
Blooming blast sites are matched with casualty numbers as city after city experiences obliteration. Once the dust has settled, victory is a mere technicality.
Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 manages to maintain this while throwing in a host of new features. It's a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums. Not just a great place to start, it's simply a brilliant wargame.
Hearts of Iron 4 is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness. Ostensibly game about World War 2, it lets you throw out history as soon as you want. Want to conquer the world as a communist UK? Go for it. Maybe Germany will be knocked out of the war early, leaving Italy to run things.
You can even keep things going for as long as you want, leading to a WW2 that continues into the '50s or '60s. With expansions, it's fleshed out naval battles, espionage and other features so you have control over nearly every aspect of the war. Normandy 44 takes the action back to World War 2 and tears France apart with its gargantuan battles. It's got explosive real-time fights, but with mind-boggling scale and additional complexities ranging from suppression mechanics to morale and shock tactics.
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